Resident Evil Damnation: The DNA of Damnation Page #4

 
IMDB:
8.0
Year:
2012
30 min
325 Views


Kamiya-san is really into military stuff.

He has a very loud voice.

Energetic all of the time.

- Okay.

- Yeah, yeah, you surprised.

Being a fan of weapons...

...he asked us to make

the sling move realistically.

- Oh, is that right?

- That's all.

He really keeps an eye

on the most delicate details.

Like the slightest

of character expressions.

I want an expression

with pain and chagrin mixed...

...with no voice coming out.

- All right, again.

- She's working on him.

I don't understand English at all...

...so all I can really observe...

...is whether or not the right emotion

is shown in the acting.

Since I don't check whether

the lines are said correctly...

...I focus on the expression

of emotions.

So it ends up being

directing in the purest form.

It should be a peaceful

and relaxing moment...

...but carrying this tension

of kill or be killed.

Imagine that the table comes flying

in this direction.

So we want you to keep the table

to that way.

So that-- Like that. Okay.

I try to act out each scene.

Showing them how I want it done...

...works best since

I cannot speak English.

I learned this from my experience

on the previous film.

You are in the wall. So--

You understand? You understand.

- We have a wall here.

- Got it.

Got it.

Yes, like that.

Action.

All right.

He just has a sense of fun about him.

Whenever he starts to give direction,

he has a smile.

He gets really into it.

It's sort of a childlike quality.

So he's very kind to the actors,

and he's just fun to work with that way.

He's very focused

and knows what he wants.

It's amazing to watch him

explain scenes...

...because you can tell

he's got a very clear idea in his head...

...of what he wants and that makes it

more easy for us...

...when somebody is able to tell us

what they need and want.

- That looked pretty good. Was it okay?

- It even works out.

Very good. Great.

- Great.

- I think it went great.

Is that wrapping, then?

I started working on visual-effects

films such as monster films.

I think I am good at showing

monster-like motions.

This was the first time...

...I got to wear a mocap suit.

The Ganados are of human form...

...so doing mocap for them

is no problem.

With Lickers that crawl on four feet...

...we do mocap.

However, since they show

nonhuman motions...

...our animation staff have to

work on the animation manually.

The Tyrants in our film are larger...

...than those in the games

and live-action films.

They morph into Super Tyrants...

...B.O.W.s that seem complete

as weapons.

Showing creatures fight

against each other...

...is something new for Resident Evil.

We've never done it in our games...

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Submitted on August 05, 2018

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