Resident Evil Damnation: The DNA of Damnation Page #4
- Year:
- 2012
- 30 min
- 325 Views
Kamiya-san is really into military stuff.
He has a very loud voice.
Energetic all of the time.
- Okay.
- Yeah, yeah, you surprised.
Being a fan of weapons...
...he asked us to make
the sling move realistically.
- Oh, is that right?
- That's all.
on the most delicate details.
Like the slightest
of character expressions.
I want an expression
with pain and chagrin mixed...
- All right, again.
- She's working on him.
I don't understand English at all...
...so all I can really observe...
...is whether or not the right emotion
is shown in the acting.
Since I don't check whether
the lines are said correctly...
...I focus on the expression
of emotions.
So it ends up being
directing in the purest form.
It should be a peaceful
and relaxing moment...
...but carrying this tension
of kill or be killed.
Imagine that the table comes flying
in this direction.
So we want you to keep the table
to that way.
So that-- Like that. Okay.
I try to act out each scene.
Showing them how I want it done...
...works best since
I learned this from my experience
on the previous film.
You are in the wall. So--
You understand? You understand.
- We have a wall here.
- Got it.
Got it.
Yes, like that.
Action.
All right.
He just has a sense of fun about him.
Whenever he starts to give direction,
he has a smile.
He gets really into it.
It's sort of a childlike quality.
So he's very kind to the actors,
and he's just fun to work with that way.
He's very focused
and knows what he wants.
explain scenes...
...because you can tell
he's got a very clear idea in his head...
...of what he wants and that makes it
more easy for us...
...when somebody is able to tell us
what they need and want.
- That looked pretty good. Was it okay?
- It even works out.
Very good. Great.
- Great.
- I think it went great.
Is that wrapping, then?
I started working on visual-effects
films such as monster films.
I think I am good at showing
monster-like motions.
This was the first time...
...I got to wear a mocap suit.
The Ganados are of human form...
is no problem.
With Lickers that crawl on four feet...
...we do mocap.
However, since they show
nonhuman motions...
...our animation staff have to
work on the animation manually.
The Tyrants in our film are larger...
...than those in the games
and live-action films.
They morph into Super Tyrants...
...B.O.W.s that seem complete
as weapons.
Showing creatures fight
against each other...
...is something new for Resident Evil.
We've never done it in our games...
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"Resident Evil Damnation: The DNA of Damnation" Scripts.com. STANDS4 LLC, 2024. Web. 28 Apr. 2024. <https://www.scripts.com/script/resident_evil_damnation:_the_dna_of_damnation_16807>.
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