Objectified Page #3
time to make it less conspicuous and less obvious.
And if you think about it so many of the products
that we're surrounded by, they want you to be very
aware of just how clever the solution was.
When the indicator comes on, I wouldn't expect
anybody to point to that as a feature,
but at some level I think you're aware of a calm and
considered solution,
that therefore speaks about how you're going to use
it, not the terrible struggles
that we as designers and engineers had in trying to
solve some of the problems.
That's quite obsessive, isn't it?
We now have a new generation of products where
the form bears absolutely no relation
to the function. I mean, look at something like an
iPhone and think of all the things it does.
In "ye olden days" of what are called analog
products, in other words they're not digital,
they're not electronic, something like a chair or a
spoon. "Form follows function" tended to work.
So if say you imagine being a Martian and you just
land on planet Earth, and you've never seen
a spoon or a chair before. You can guess roughly
what you're supposed to do with them...
sit on them or feed yourself with them... by the
shape of the object, by the way it looks.
Now all that has been annihilated by the microchip.
So design is moving from this culture of
the tangible and the material, to an increasingly
intangible and immaterial culture,
and that poses an enormous number of tensions
I think there are really three phases of modern
design.
One of those phases, or approaches if you like, is
looking at the design in a formal relationship,
the formal logic of the object. The act of form-giving,
form begets form.
The second way to look at it is in terms of the
symbolism, and the content of what you're
dealing with. The little rituals that make up...
making coffee, or using a fork and knife,
or the cultural symbolism of a particular object.
Those come back to inhabit and help give form,
help give guidance to the designer about how that
form should be, or how it should look.
The third phase is looking at design in a contextual
sense, in a much bigger-picture scenario.
It's looking at the technological context for that
object, it's looking at the human-object relationship.
For the first phase you might have something fairly
new, like Karim Rashid's Kone vacuum
for Dirt Devil, that the company sells as so beautiful
that you can put it on display,
in other words you can leave it on your counter and
it doesn't look like it's a piece of crap.
Conversely you can look at James Dyson and his
vacuum cleaners. He approaches the design
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"Objectified" Scripts.com. STANDS4 LLC, 2024. Web. 30 Apr. 2024. <https://www.scripts.com/script/objectified_15062>.
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