
Objectified
We work as consultants, which means we work with
a lot of different companies in a lot of different fields
But really our common interest is in understanding
people, and
what their needs are. So if you
start to think, really what these
do as consultants is focus on
people, then it's easy to think
about what's needed design-wise in the kitchen, or
the hospital, or in the car.
We have clients come to us and say, here's our
average customer, for instance she's female,
she's 34 years old, she has 2.3 kids. And we listen
politely and say, well that's great but
we don't care about that person. What we really
need to do to design,
is look at the extremes, the weakest, or the person
with arthritis, or the athlete,
or the strongest or the fastest person. Because if
we understand what the extremes are,
the middle will take care of itself.
These are actually things I haven't seen in
We tried to use less material, like here's one that's
hollow inside.
A good friend of mine, Sam Farber, he was
vacationing with his wife, Betsy.
I got a phone call one night, he was so excited he
said he couldn't sleep.
And what he was excited about was he'd been
cooking dinner with Betsy and she was making
an apple tart. And she was complaining about the
peeler, that it was hurting her hands.
She had arthritis, and she just couldn't hang on to it.
And it hit Sam at that moment
that here's a product that nobody's really
thought about.
And our thought was, well if we can make it work for
people with arthritis, it could be good for everybody.
We knew that it had to be a bigger handle. Kids
have big crayons because they're easier
to hold onto. It's the same thing for somebody that
might not have full mobility of the their hand,
they need something a little bit larger, that's a little
easier to grip with a little less force.
So we did a lot of studies around the shape of the
handle, the size of it, to come up with a size
that would be perfect for everybody.
But eventually we found a rubberized bicycle grip,
and we basically did this.
So, it really goes through many, many, more
iterations than you would think
to do a handle that's relatively simple in the end.
I think one thing with a hand pruner is that you have
this constant friction happening
when you're closing it.
But I feel like here's the spot that really hurts, this is
the biggest pressure point for me.
So it's like here in this area, on all four fingers,
you have friction.
So when we start out doing a project, looking at
these different tools to understand
how we can design a better
experience for someone,
ergonomically
So what we did here was to map it out, when we did
the exercise with the glove, understanding where
the pressure points are, then we go into this
process of developing models of some of the ideas.
One thing we realized with this model, if you
compare with other hedge shears, a lot of them
just have a straight handle, you don't have any
control over the weight. So if you're cutting
far down, you have to squeeze harder to hold the
tool in place, otherwise it's going to slide
out of your hands. So by sculpting this handle area,
it locks your hand around this form,
so you have to squeeze less, so you have a really
secure grip.
We're really at the final stages of our design here,
where we put them into a place where we can
control them much more closely to get them ready
for manufacture, and that is known as CAD
It's very important that we
constantly are verifying our CAD
with physical models.
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