Ghostbusters The Video Game Page #5
- Year:
- 2009
- 962 Views
Ray Stantz "Phew! Whoa! He's definitely been here.
An 'active sample' is something you can collect, like a cursed artifact.
We get paid extra for everything we scan and collect.
Then we roll it back into Research and Development.
The extra funds let us experiment with new equipment and offensive technologies.
Which, in turn, you get to wear on your back to test.
Remember, you can always review techniques, tutorials, and equipment in your
online Ghostbusters Field manual. It's all accessible from your PKE Meter."
Peter radios Ray.
Peter Venkman "Ray! I don't feel good!"
Ray Stantz "Peter, come in! You okay?
Uh-oh. Man down! We've got a man down! Go, go, go!
C'mon! Shake a leg! You can move faster than that, can't you?
Double-time, cadet!"
They find Peter, on the ground.
Ray Stantz "He's been slimed! Again!
Hustle over here and help him up, will ya?"
Peter Venkman "How did this even happen? I was covering the elevators!
How did this even happen? I was covering the elevators!"
Ray Stantz "When one of us goes down, we always help each other out.
It's all about teamwork."
Peter Venkman "Oh, no, my friend. That was back in the pre-sliming era.
Right now, it's all about payback!"
Egon comes up on radio.
Egon Spengler "You guys need to get down here immediately.
Our live-in science experiment is tearing
apart the lobby, and he's not alone."
Ray Stantz "More ghosts? But we gave this hotel
a clean bill of health five years ago."
Peter Venkman "New people die everyday.
Call the elevator, Junior.
I'm not taking the stairs. Today's not my cardio."
Trio gets into elevator.
Ray Stantz "Alright, Slimer! You've had your fun! The elevator's off-limits!
Egon, come in. I think we're stuck in the elevator. We need some HELP!"
Peter Venkman "Think we're stuck? Well, let's see...
Think we're stuck, think we're stuck, think we're stuck...
Ray, you guys uh...good with officially stuck in the elevators?
Show of hands..."
Ray Stantz "Here it comes..."
Peter Venkman "Kill it, Ray."
Egon Spengler "Need a hand?"
Peter Venkman "You always fail me, Ray. Don't you?"
Ray shrugs.
They see Slimer but Bellhop Ghosts, too.
Ray Stantz "Nevermind the Onionhead for now.
The ghost with the red cap is fighting hard to hold stasis!"
Peter Venkman "Come on! He's a New York bellhop!
Just tip him, will ya?"
The last Bellhop Ghost is trapped.
Ray Stantz "That convulsive PK Shockwave really stirred the nest.
Man, this lobby is so wrecked!"
Translation
Translate and read this script in other languages:
Select another language:
- - Select -
- 简体中文 (Chinese - Simplified)
- 繁體中文 (Chinese - Traditional)
- Español (Spanish)
- Esperanto (Esperanto)
- 日本語 (Japanese)
- Português (Portuguese)
- Deutsch (German)
- العربية (Arabic)
- Français (French)
- Русский (Russian)
- ಕನ್ನಡ (Kannada)
- 한국어 (Korean)
- עברית (Hebrew)
- Gaeilge (Irish)
- Українська (Ukrainian)
- اردو (Urdu)
- Magyar (Hungarian)
- मानक हिन्दी (Hindi)
- Indonesia (Indonesian)
- Italiano (Italian)
- தமிழ் (Tamil)
- Türkçe (Turkish)
- తెలుగు (Telugu)
- ภาษาไทย (Thai)
- Tiếng Việt (Vietnamese)
- Čeština (Czech)
- Polski (Polish)
- Bahasa Indonesia (Indonesian)
- Românește (Romanian)
- Nederlands (Dutch)
- Ελληνικά (Greek)
- Latinum (Latin)
- Svenska (Swedish)
- Dansk (Danish)
- Suomi (Finnish)
- فارسی (Persian)
- ייִדיש (Yiddish)
- հայերեն (Armenian)
- Norsk (Norwegian)
- English (English)
Citation
Use the citation below to add this screenplay to your bibliography:
Style:MLAChicagoAPA
"Ghostbusters The Video Game" Scripts.com. STANDS4 LLC, 2024. Web. 8 Jun 2024. <https://www.scripts.com/script/ghostbusters_the_video_game_24151>.
Discuss this script with the community:
Report Comment
We're doing our best to make sure our content is useful, accurate and safe.
If by any chance you spot an inappropriate comment while navigating through our website please use this form to let us know, and we'll take care of it shortly.
Attachment
You need to be logged in to favorite.
Log In