Appleseed Alpha Page #3

Synopsis: Based on the comic book by the creator of Ghost in the Shell, a young female soldier Deunan and her cyborg partner Briareos survive through the post World War 3 apocalyptic New York in search of human's future hope, the legendary city of Olympus.
Director(s): Shinji Aramaki
Production: Sony Pictures
  2 nominations.
 
IMDB:
6.6
PG-13
Year:
2014
93 min
129 Views


Houdaibig, the director asked me...

...to think how they would look

in real life...

...with the real mechanical details.

If you look at the shoulder designs

of a Landmate...

...you notice everything...

...inside the shoulders

are revealed rather than covered.

You can see the cylinders...

...or axis moving

and functioning properly.

The director and I discussed it

and decided to design them...

...with realistic mechanical designs.

I just let him be in charge.

He designed various mechas for me.

He's full of ideas.

He's very detailed when it comes

to mechanical designs.

There's a scene where that big

robot comes straight up out of...

...the ground to the surface.

I had a meeting with the animator...

...at the beginning of the project

and we discussed how we could...

...make it look like it's climbing

straight up on the wall.

We talked about stuff like how many

joints it should have...

...or how long its legs should be.

We discussed those things

before I created the robots.

Then I designed its details based

on the discussion we had.

Staff members communicated with each

other during the project.

What Usui designed

was sent to the modeller.

After the modeller worked on it

for a while...

...the modeller sent it back for feedback.

That's how they worked together.

How we worked together

in this project was very satisfying.

Once we know what the finalised

picture should look like...

...we determine how

the subject should move.

When you're making a 3D model...

...you have to think about

the rigs and layout and...

...the designs that

go into it all...

...at the same time.

So it's hard when you can't work

collaboratively with others...

...who are working on specific

elements of the 3D model.

I got to work side by side with

the character and mecha designers...

...the people from CG production...

...such as modellers, animators...

...the people who set up all the rigs...

...and composite at the very end.

So it was better than working alone.

We exchanged opinions

and ideas to make things look better...

...and characters came alive.

I was able to communicate with

CG designers who were in charge of...

...different areas,

so I think the quality...

...of the designs came out well.

I'm a production designer.

I mainly design the items...

...other than the characters...

...and mechas that Mr. Usui

and Mr. Yamada design.

The story is set in

the near future...

...so I designed them

with the idea...

...of technologies that

are slightly evolved...

...from today's technologies.

I've worked on the titles with

realistic looking pictures before.

This is a little different because

this title has its origin in manga form.

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Marianne Krawczyk

Marianne Krawczyk () is a screenwriter and video game writer. She wrote the screenplay for Appleseed Alpha (2014), based on the manga by Masamune Shirow and directed by Shinji Aramaki. She also is most known for writing all the God of War games. She won a BAFTA Game Award for Best Story and Character due to her writing work on God of War II (2007). more…

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Submitted on August 05, 2018

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    "Appleseed Alpha" Scripts.com. STANDS4 LLC, 2024. Web. 22 May 2024. <https://www.scripts.com/script/appleseed_alpha_3033>.

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