Thirteen Ghosts Page #5

Synopsis: A state-of-the-art remake of the classic William Castle horror film about a family that inherits a spectacular old house from an eccentric uncle. There's just one problem: the house seems to have a dangerous agenda all its own. Trapped in their new home by strangely shifting walls, the family encounters powerful and vengeful entities that threaten to annihilate anyone in their path.
Genre: Horror
Year:
2001
589 Views


Mr. Rafkin.

RAFKIN:

History's all we're gonna be in

about two seconds!

13 EXT. AUTO GRAVEYARD -WITH RAFKIN 13

Rafkin turns a corner and runs past two team membersheading in the opposite direction.

RAFKIN:

Hey, goddamnit, you're running

the wrong way!

They don't slow down.

RAFKIN:

(to himself)

Amateurs...

Rafkin turns a corner and realizes why the team memberswere running this way. A car at the end of this alley istipped up on its bumper, its undercarriage facing them,

and is moving toward them, fast.

Rafkin and another team member, deeper in the alley, hearthe HOWL of the Breaker behind the floating car.

RAFKIN:

Jesus H. Christ! Run!!

Rafkin runs, but the team member doesn't, stunned by thesight, remains frozen. Suddenly the car stops --andlifts straight up into the air over him.

TEAM MEMBER'S POV -THROUGH GHOST VISION GLASSES

The Breaker comes INTO CLEAR VIEW for a fraction of a

second. He's huge, seven feet tall, acromegalic, thebones beneath the skin swollen and distorted.

(CONTINUED)

12.

13 CONTINUED:
13

He stares with burning eyes above a huge distended jaw.

He wears, prosaically, a filthy tattered garage uniform,

his name stitched above the pocket. His face, chest

and arms are pockmarked with bullet holes dating fromhis untimely death.

He takes the car that he holds overhead and slams it

down. The team member dodges out of the way, but theBreaker picks up the car again and slams it down again,

squashing him. And then, again. And then, for good

measure, once again.

14 EXT. AUTO GRAVEYARD -WITH RAFKIN 14

Rafkin tears down the alleyway. He turns a corner justas the wall behind him collapses.

He's looking down a passage filled with team members,

with the cube serving as its plug: a dead end. It seems

the Breaker has everyone trapped, instead of vice versa.

Everyone runs toward the cube, splashing through pools ofblood.

BREAKER'S POV

The team members and Rafkin scatter before us.

Men climb up the walls of wreckage as the invisibleBreaker plows through, sending men flying high into theair. Rafkin slams hard against the wall, drops to theground.

15 EXT. GLASS CUBE 15

A team member runs, looks over his shoulder at the

pursuing Breaker. He doesn't see where he's going andruns straight against a blood-splashed glass wall.

He's blundered into the glass cube. In an instant, the

Breaker's inside with him.

His entry trips an unseen switch. The final glass wall

slides down, sealing the cube. As it does, the howling,

and the team member's screams, drop to silence.

Inside the cube, something awful happens, but we can'tsee through the smears of blood.

Rafkin regains his senses, scrambles towards the cube.

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Robb White

Robb White III (June 20, 1909 – November 24, 1990) was a writer of screenplays, television scripts, and adventure novels. Most of the latter had a maritime setting, often the Pacific Navy during World War II. White was best known for juvenile fiction, though he has proven popular with adults as well. Nearly all his books are out of print; nevertheless, White has a devoted following among baby boomers, many of whom were introduced to him through inexpensive paperbacks available in American schools in the mid-20th century. more…

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Submitted on August 31, 2016

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