Virtual Revolution

Synopsis: Paris 2047. Most of the population spend all their time online, connected into virtual worlds, and don't care anymore about reality. A shadow agent, Nash, working for one of the multinational companies behind these virtual worlds, is tracking down terrorists who threaten the system...
Genre: Action, Crime, Sci-Fi
Director(s): Guy-Roger Duvert
Production: Lidderdalei Productions
  49 wins & 26 nominations.
92 min


Thanks, Dalwyn.

That was a good fight.

Nice loot! We've got the amulet!

Perfect! Let's move on!

Spawns are dangerous in this zone!

Dalwyn, can you teleport us?


Go ahead. I'll catch up with you later.

I need to check my emails.


Log out.

The year is 2047.

A century of

technological revolution.

The revolution did happen, just not

really the way people thought it would.

People were expecting robots,

flying cars, more

spatial exploration.

Well, all of that did happen.

But none of it was the revolution.

The revolution wasn't our better

grasp and control on our reality.

It was our escape from it.

It all started as just games,

virtual worlds called verses,

in which players could play

avatars in different kinds of sets.

From medieval to science

fiction to Western.

You name it.

These verses became

more and more realistic.

Until the moment it became difficult

to tell the difference

between reality and fantasy.

When there was no reason to

stay in the real world anymore.

Society has changed.

75% of the population,

known as the Connected,

don't give a damn

about reality anymore,

and now spend all of

their time online,

leaving the real world

to a small minority.

The revolution did happen.

Just not the way people

thought it would.

Olmetta Worlds, where

death never ends.

Discover worlds without limits.




We have a new case.

It happened a few hours ago.

Players from the West

Land verse were killed.

- More virulently than the last attack.

- How many?

One hundred and forty-eight.

Our players were prepared,

but it wasn't enough.

They managed to perfect the virus.

How are you going to hide 148 dead bodies?

That's our job, Nash.

Yours is to find out who's responsible.

This terrorist threat has got to

be dealt with as soon as possible.

The attacks are getting out of hand.

Maybe it's time to contact Interpol?

I don't think that's a good idea.

Their servers are hacked all the time.

If Interpol got involved, we wouldn't be

able to target the Necromancers directly.

I think your wages show the

recognition we have of your talent.

You, of all people, wouldn't want to

see this problem go to someone else.

Of course not. That's not what I meant.

But the number of casualties

are increasing every single time.

Maybe we're not proceeding

in the best way possible.

The Necromancers are but a few.

They have distinct and independent cells.

With each cell that we destroy

we are a step closer to a resolution.

It takes time.

But we are winning.

Okay. What's the address?

I am uploading the

information onto your PDA.

So far, all we have is a location.

The virus was traced back to an IP address.

Find who the Necromancers

are and eliminate them.

You'll get paid for the

terrorists behind the attack,

as well as any cell

member that you identify.

Once you proceed to

elimination, contact us.

We'll send in the cleaners.

As per usual.


This latest crisis is unfortunate,

but we're delighted to have you on board.

We trust you.

I'll try not to disappoint, then.

The good thing with having most of

the population locking itself inside,

is that the risk of getting caught

while breaking and entering someplace

is pretty low.


That was fun.


Stop being such a softy, dude.

Try not to enjoy torturing me so much.

You do have a peculiar

way of thanking people.

You could have said, "Thank you, Morel,

"for welcoming me in

the middle of the night,"

or, "Thank you, Morel, for patching me

up when I turn up without any notice."

Would you just shut up?

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    "Virtual Revolution" STANDS4 LLC, 2020. Web. 28 Oct. 2020. <>.

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