The Gamechangers

Synopsis: In the late 1990s middle class British brothers Sam and Dan Houser and two friends, all video game enthusiasts, devise a violent new game Grand Theft Auto, set in a fictionalized America and appearing to reward a car thief for murdering anybody who gets in the way of his crimes. In Britain the Police Federation brands it as sick and contemptible whilst politician Hillary Clinton accuses it of "stealing the innocence of our children." Most vocal of its critics is crusading Florida lawyer Jack Thompson who, in the wake of an Alabama teen-ager going on a killing spree and blaming the game, attempts to get it banned, bringing a court action against the Housers and their company Rockstar Games, now based in San Diego. However Thompson's public denunciation of the game is instrumental in determining the outcome of the court case.
Genre: Biography, Drama
Director(s): Owen Harris
Production: BBC Films
  1 nomination.
 
IMDB:
6.3
Year:
2015
90 min
642 Views


'The new, hotly anticipated

Grand Theft Auto is being released today.

'And fans are revved up,

and gearing up to buy it.

'Set in 1980s Miami, Vice City lets

you be a gangster in your own home.

'And promises to be as colourful and

controversial as its predecessors.'

'Yes, as for the seminal

Grand Theft Auto III,

'the question game watchers

are asking is,

'can Sam Houser's

Rockstar Games pull off

'making the most

successful game ever,

'twice, in the space of one year?'

'You're listening to WYNZ,

'New York's biggest

and best radio station.

'This morning we are talking

about Grand Theft Auto: Vice City.

'The hot new one from Rockstar

Games hit the stores today.

'Expectation is sky-high,

but just how good is it?

'Let's take a call. I've got Newark's

Phil Lombard on the line.'

'Hey, Sam Houser is a genius, man.

This game is beautiful.

'I bought it at midnight.

'I had to stand in line

for four hours to get it.

'I have been playing it

ever since. It is huge.

'They've recreated

the whole of 1980s Miami.

'They've made a living,

breathing city.

'There is a great storyline

this time, amazing visuals,

'loads of kick-ass

'80s radio stations,

'and a huge number

of cool missions.'

'Sounds great.'

'It is, Steve.

'But what makes it genius is

the size of the gameplay area.

'And the detail.

'GTA III was seminal.

It changed the whole of gaming.

'I think this one is even better.'

'Phil, I'm going to let you

get back to playing with yourself.

'Let's take another call. I think

we've got a female gamer on the line.

'Hello, Peggy, is that right?

You're up...'

Terry.

Have you seen the figures?

We've sold a million units.

A million.

In one fucking day.

Aaaaargh!

So whatever we do next, we have

to take it to the next level.

I know we are all excited about

how Vice City has done,

but EA are breathing down our necks

and we have demanding fans.

So, I want to create a world full

of incredible realistic detail

that evokes real emotions

in the players.

Far more than we did in Vice.

Take-Two are expecting

the next GTA within a year,

by which they mean nine months.

We can do this in a year.

I had to discourage about 50

people from leaving every week.

We can't put everyone through that

again. Well, so we hire more people.

Boyz N The Hood. Menace II Society.

Colors, I want a fucking cool vibe.

That is the world we're in.

South-Central LA. Compton and Watts.

A black hood game?

Those barrios are vibe.

You remember when the Crips and

Bloods were fighting in the '80s?

We can't make a game about that.

Why not? We are British.

We know nothing about it.

Hey, look, we're good at making

games about American culture

because we grew up absorbed in it.

But you're talking about

a real American conflict.

Exactly, something real that is

not just an iteration of a TV show

or a film. Because we are outsiders,

we see America for what it is.

Better than they do.

There she is. The successful wife.

I got us Italian. Oh, great.

I am starving. Long day.

Johnny. Dinner.

May the Lord bless this meal

and grant us a compassionate

and understanding heart, in

Jesus' name we pray. Amen. Amen.

All right. This looks good. Yeah!

Listen, I'm going to need your help

with this. We need to push it.

Now, we need to be

careful, though, Sam.

You know, finishing Vice City

nearly killed everyone.

If we go bigger, it is going to be

harder. It is not just about scale.

Come on, little brother.

You are the clever, funny one.

We need new ideas to move us on.

So, if you want to push boundaries,

we should have a black

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James Wood

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Submitted on August 05, 2018

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