Foolproof

Synopsis: Twenty-something Torontonians and friends Kevin, Sam and Rob play a game they call Foolproof: they plan foolproof heists, but without the intention of actually carrying them out. They have a few rules in the game, including the three having the necessary technical and physical abilities to carry out the tasks required for the heist, the plan cannot include loaded guns, and there is no violence meaning that no one gets hurt. They try to be as meticulous if not more so than the best high stakes thieves. The fun is in knowing they could do it if they truly wanted. Their collective lives change when someone breaks into Sam's apartment and steals their latest plan for a jewelry warehouse heist. After the warehouse is hit, the culprit identifies himself to them as Leo 'The Touch' Gillette, a known but never convicted high stakes thief who will stop at nothing to get what he wants. He tells them that the break-in at Sam's apartment was not by accident, and that part of his grand plan is to us
Genre: Action, Comedy, Crime
Director(s): William Phillips
Production: Universal Studios
 
IMDB:
6.5
R
Year:
2003
94 min
25 Views

- 30 seconds. How far?

- 120, 121, 122.

- Hustle. You're only halfway.

- 10 floors. 252 steps in total.

- Including landings?

- Including landings.

- 252. No sweat. I'm there.

- Good. One minute ten.

You OK?

- Yeah...

Keep going.

- The 10th floor is secured

without lock or handle from the stairs.

Apply our acid to the door.

It'll melt through the cover

and the door hasp

in about 90 seconds.

What's your overall time limit?

Seven minutes.

- How can you be sure?

- We stake out

each guard multiple times,

and when fat boy here

leaves his post

with the newspaper,

he's gone for an average

of 12 minutes, never under seven.

- Reads while he craps?

- Don't you?

- It's through.

- Great. Run. 11 laps gets you

to the front door.

- Hamish Jewellers,

office number 1044.

Got to pick a Hodge deadbolt.

- Shh!

Yes! Go, get in there!

You've got 30 seconds

to bypass the alarm.

The target used is a Z-Ron Five

motion-detector system

with 30-second delay

and silent alarms to the police

and the lobby guard.

Match the line resistance and

then we place the jumper cables

here... and here.

Error, error, error, error...

- What?

- Error, error, error,

error, error.

- Go back. You said the system

was a Z-Ron Five.

Was it their early beta model

or a retail unit?

- Beta shmeta, what's the diff?

- Well, if it was the beta model,

then this circuit jump

wouldn't work.

In fact, it would short out.

Big time.

- How do you know a beta unit?

- Beta units are sealed

with crappy factory bolts.

Now, new models use nice,

shiny chrome, hex-head screws.

I saw them.

They're hex-head screws.

- Got a picture of the alarm box?

- No.

- Error, error.

- Sorry, no cigar.

No picture, no points.

Them's the rules. Sorry.

- All right.

I'll get the photo tomorrow.

- But, Rob,

they're hex-head screws.

- Whoa, whoa, whoa. Wait a sec.

We can't show the rest?

We're going to lance a safe.

It's the coolest burn

we've ever done. Come on,

let's keep going.

- Hey, hey, hey, hey, hey, Sam.

Whoa, whoa. You mind...

not doing that?

Game over. Thank you.

- See, Sam, you have to run it

flawlessly from start to finish.

Or else it's not foolproof.

- Yeah, but I wanted

to blast the safe.

- Mm. Well, sorry.

- Don't.

- Aww... relax, Rob.

You won't be needing that next time.

You want to know why?

Because it's foolproof,

that's why.

Don't walk away Eileen

- Kev, can you spot me

this round?

Every round.

- Sorry. Every penny

is going towards rent.

The landlord is threatening

to cut off the heat.

- Well, gee, Beaver,

maybe it's time

you get a paper route.

- Oh, ha, ha!

- Sam.

Please cut that out. Please.

- I could get a paper route,

or...

I could rob a jeweller.

- Shut up!

- Will you keep your voice down?

- Come on, you did nice work.

It's kind of like

that French gang,

who pinched the Mercury

Emeralds back in '82.

- You read ahead.

That's against the rules.

- Ljust noticed

that you didn't look into

how to, um...

fence the diamonds.

- Oh, here we go again.

- Also against the rules, Rob.

It's about the art of the crime,

not about moving stolen crap.

- But that's part of crime.

- Yeah, but not part of the game.

All I'm saying is,

why not broaden

the playing field,

raise the bar a little?

Why not look into fencing,

laundering and other stuff?

I'd be happy

to ask a few questions.

- Too risky. So, uh,

keep your mouth shut, okay?

- Well, I need more.

I say we go further.

- Really?

- Really?

- All those opposed?

- Nay.

- Nay.

- Motion denied.

Now, drop it... here.

- Put it away.

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