Video Games: The Movie Page #2
role playing, casual games,
shooters, strategy games,
open world versus linear games,
sports games, racing games.
This list goes on and on,
special mix of interactive
entertainment.
And yes, each is wildly
successful in its own way.
In the past decade, video games
have gone from a six billion
to an over $24 billion
annual industry,
far surpassing movies and music.
The bottom line?
Video games are here,
and they are here to stay.
But where did all this begin?
The answer is...
well, a bit complicated.
That's the debate of the century,
who's the father of video games?
And, you know, you can always say
Nolan Bushnell
because he founded Atari.
has to be Nolan Bushnell.
I would say Bushnell.
Nolan Bushnell.
I would probably
give that to Bushnell.
Nolan Bushnell.
Man who came up
I'd have to say
the creator of Atari.
Whoever created Pong.
Ralph Baer.
You know, back in the late '60s,
early '70s, makin' the Brown Box.
Ralph Baer, 'cause he
created the first console.
I think we both agree,
it was Ralph Baer.
Oh, Ralph Baer.
I can take two
different angles here.
I can say, you know,
whoever started
the entire ball rolling
Whoever started games
as we know them today,
I'm gonna have to say
Shigeru Miyamoto
from Nintendo.
Miyamoto.
Shigeru Miyamoto.
I think... I think you know
But I'd go all the way back to MIT,
the guys who did Spacewar,
John Carmack.
Hideo Kojima, I'm telling
you right now, brilliant.
You can't just pick one,
because it's doing injustice
to all the other people
that have helped
develop the games.
I don't think I've ever really
thought about who started gaming.
I just appreciate that they did.
Some say it began here,
a small back room
at the Massachusetts Institute
of Technology in 1962
on the PDP-1,
the first computer
Steve Russell,
which I consider to be
the fellow who I
stood on the shoulders of,
did a game called Spacewar
for the PDP-1.
And I played that
in an amusement park,
and I felt if I could bring
Spacewar to the arcade,
it would make a lot of money.
It was a game developed
as a demonstration
of the capabilities of a digital
equipment corporation,
PDP-1 computer back in 1962.
A group of students
and employees at MI wanted to create a game
the capabilities
of this new machine
that had one particular feature
they were really interested in,
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