The Gamechangers Page #2

Synopsis: In the late 1990s middle class British brothers Sam and Dan Houser and two friends, all video game enthusiasts, devise a violent new game Grand Theft Auto, set in a fictionalized America and appearing to reward a car thief for murdering anybody who gets in the way of his crimes. In Britain the Police Federation brands it as sick and contemptible whilst politician Hillary Clinton accuses it of "stealing the innocence of our children." Most vocal of its critics is crusading Florida lawyer Jack Thompson who, in the wake of an Alabama teen-ager going on a killing spree and blaming the game, attempts to get it banned, bringing a court action against the Housers and their company Rockstar Games, now based in San Diego. However Thompson's public denunciation of the game is instrumental in determining the outcome of the court case.
Genre: Biography, Drama
Director(s): Owen Harris
Production: BBC Films
  1 nomination.
 
IMDB:
6.3
Year:
2015
90 min
1,678 Views


in America. What? For me?

It's a thank you. For everything

you've done for Rockstar.

And for me.

You'll be too busy to ever drive it,

of course. Yeah, of course.

Look, Vice City is good,

really good,

but you and I know we are only

just scratching the surface of

what these games can do now.

And for the next one,

I want to create a completely

real world, right? For grown-ups,

where you don't have to become

a penguin or some shitty hairy elf.

When people talk about video games

the way they talk about

films and music, Jamie,

that is when we have done it.

Enjoy that.

'A blue Pontiac,

registered stolen

'this evening at 23:00 hours,

'license plate 0093,

registered to a Mr Evelyn...

'Officers Spencer and Watt

in attendance,

'appears to be a trauma injury...'

What is your full name, please,

Devin? I need your full name, son.

Devin Darnell Moore.

Darnell Moore. Date of birth?

Look, son, you are in a lot of

trouble, you need to start helping.

OK. Let's do your fingerprints.

He's got a gun!

What's going on?

Ace, Ace, we got a f***ing problem!

Jesus!

Honey, there's a muffin for you here.

We leave in five minutes, OK?

I've got lacrosse tonight, Dad.

Can you pick me up at seven?

What's that? Lacrosse. Tonight.

Fayette, Alabama, please.

Can I get the number

of the Fayette police station?

You know how in traditional

role-playing games you can

train yourself to be

a better shitty swordsman,

or do better shitty

little goblin spells?

Our hero, Carl, should be able

to improve himself too.

Like, to change.

So you can make him

thinner, or fatter,

or sexier, or stronger, you know.

You can change him. Morning, Jamie.

People have been able to do

that in RPGs for a while.

Yes, but that is always

to help you complete

some sort of narrow mission.

All right, now we're going

to offer the players the chance

to adapt themselves as they go.

Shape themselves.

Not because they need to for the

game, just because they want to.

All right, so if you want Carl

to get a haircut, you can.

If you want him to go and get new

threads, you just go and buy them.

And then doing these things will

change how other characters

relate to you in the game.

But if it's not linked to missions,

won't all that feel a bit

irrelevant and super nerdy?

No, I don't think so.

I think it will make people feel

incredibly emotionally

linked to Carl.

You are the hero. The hero is you.

OK, Terry, if you could send Carl to

get a haircut - go and get dreads -

would that not feel good?

Ha-f***ing-ha.

Jen, you want a tattoo?

Via Carl, you can go and get one.

Jamie, you want a six pack.

You can get one. Got one.

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James Wood

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Submitted on August 05, 2018

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