Resident Evil Damnation: The DNA of Damnation Page #2
- Year:
- 2012
- 30 min
- 321 Views
We created
a low-polygon-count town...
...before doing it in
a high polygon count.
Here the ground is flat.
Then we determine
how we want to show this...
...then create the imageboard...
...and finally work on it
with a high polygon count.
This is the honeycomb dome...
...in CGI.
...and the characters act inside this.
I think the personalities
of the CGI characters...
...stand out more than
in Degeneration.
Since the film is set
in Eastern Europe...
...we took 3D scans of people
from that area...
...to use their bone
and muscle structure as references.
This is the image we got
from the director.
And this is the CGI that we created.
There are 100 cameras in
our huge motion-capture studio.
We can film a maximum
of 20 actors at once.
There are very few limitations.
Gathering 100 cameras' worth of data
to one PC could make the PC crash.
So we use two
and link them by time code.
This one is for 46 cameras
and this is for 54.
This is from the bottom,
this is from the top.
For Degeneration we used
4-million-pixel cameras.
This time, 16 million. That's four times.
And with the markers half the size...
...the accuracy is up to eight times
as much as last time.
Move.
Go!
Good.
Again, we got help from
our military advisor Mr. Mori.
We had him teach the actors
how to move professionally.
Push the gun against
your right shoulder...
with your right breast.
Like this.
Contact. Front.
Fifty feet. Assault!
Really better.
I think it will show up.
Ready?
Action.
So you missed me?
Yeah. In your dreams.
You seeing what I'm seeing?
Yeah.
It's like a beehive.
So you missed me?
Yeah. In your dreams.
You seeing what I'm seeing?
It's like a beehive.
I have some more questions for you.
Action.
It's been a long time, Leon.
What are you doing here?
I was about to ask you the same thing.
Did you release the Plaga?
Don't make me laugh.
What are you doing here?
I was about to ask you the same thing.
Did you release the Plaga?
Don't make me laugh.
We also have a facial mocap studio.
So once an actor is done
with regular mocap...
...we have the actor go
do the facial mocap.
Don't shoot. Don't shoot.
Hey.
My name is Ada Wong.
Great. Now I got
a cowardly lion to deal with.
- We got it down.
- Okay.
After doing the mocap,
we fix the camera work.
We determine the layout...
...what lines are to be said in a cut...
...and finalise the length of a cut.
When all this is fixed, we know
how each background will be seen.
We create the background accordingly,
tweak the lighting...
...and work on the facial expressions.
We did facial mocap
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"Resident Evil Damnation: The DNA of Damnation" Scripts.com. STANDS4 LLC, 2024. Web. 29 Mar. 2024. <https://www.scripts.com/script/resident_evil_damnation:_the_dna_of_damnation_16807>.
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