Resident Evil Damnation: The DNA of Damnation Page #2

 
IMDB:
8.0
Year:
2012
30 min
321 Views


We created

a low-polygon-count town...

...before doing it in

a high polygon count.

Here the ground is flat.

Then we determine

how we want to show this...

...then create the imageboard...

...and finally work on it

with a high polygon count.

This is the honeycomb dome...

...in CGI.

We place the camera inside...

...and the characters act inside this.

I think the personalities

of the CGI characters...

...stand out more than

in Degeneration.

Since the film is set

in Eastern Europe...

...we took 3D scans of people

from that area...

...to use their bone

and muscle structure as references.

This is the image we got

from the director.

And this is the CGI that we created.

There are 100 cameras in

our huge motion-capture studio.

We can film a maximum

of 20 actors at once.

There are very few limitations.

Gathering 100 cameras' worth of data

to one PC could make the PC crash.

So we use two

and link them by time code.

This one is for 46 cameras

and this is for 54.

This is from the bottom,

this is from the top.

For Degeneration we used

4-million-pixel cameras.

This time, 16 million. That's four times.

And with the markers half the size...

...the accuracy is up to eight times

as much as last time.

Move.

Go!

Good.

Again, we got help from

our military advisor Mr. Mori.

We had him teach the actors

how to move professionally.

Push the gun against

your right shoulder...

...and press against the gun

with your right breast.

Like this.

Contact. Front.

Fifty feet. Assault!

Really better.

I think it will show up.

Ready?

Action.

So you missed me?

Yeah. In your dreams.

You seeing what I'm seeing?

Yeah.

It's like a beehive.

So you missed me?

Yeah. In your dreams.

You seeing what I'm seeing?

It's like a beehive.

I have some more questions for you.

Action.

It's been a long time, Leon.

What are you doing here?

I was about to ask you the same thing.

Did you release the Plaga?

Don't make me laugh.

What are you doing here?

I was about to ask you the same thing.

Did you release the Plaga?

Don't make me laugh.

We also have a facial mocap studio.

So once an actor is done

with regular mocap...

...we have the actor go

do the facial mocap.

Don't shoot. Don't shoot.

Hey.

My name is Ada Wong.

Great. Now I got

a cowardly lion to deal with.

- We got it down.

- Okay.

After doing the mocap,

we fix the camera work.

We determine the layout...

...what lines are to be said in a cut...

...and finalise the length of a cut.

When all this is fixed, we know

how each background will be seen.

We create the background accordingly,

tweak the lighting...

...and work on the facial expressions.

We did facial mocap

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Submitted on August 05, 2018

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