Atari: Game Over Page #3
- TV-14
- Year:
- 2014
- 66 min
- 380 Views
I was in my office
at Warner in 1976.
The phone rang, and it was
and he asked the question
I've never forgotten.
Would you guys be interested in
acquiring a technology based,
fast growing
And I said yes.
I didn't know what I said
yes to, but I said yes.
And that led to my
introduction to Atari.
Atari, where
What excited
it was the chipset that
led to the Atari 2600.
Pong was sort of OK, you banged
up and back, and up and back.
But this meant you could
constantly change the games.
And that was a
very exciting idea.
We introduced the 2600
in 1977
with nine cartridges.
The home video game was a
very close approximation
of the coin-op experience.
It changed
the mindset of the world.
Turning the television
an active medium, that
was what we knew we were doing.
And that was super exciting to
be the pioneers in that field.
It just blew people away.
Nobody knew any this stuff.
They made it up as they went.
And they were good at it.
And it started everything.
It was playing
those games that taught people
the potential of a computer.
Atari,
at some level,
brought the computer revolution.
They
started experimentally
hiring smart kids, with this
idea that maybe they can
come up with other stuff to do.
And they inadvertently
were trying to create
the job of game designer.
Microprocessor real
time control programming
is just where it's at.
So, there's two kinds of
things you typically do
with that in the early 1980s.
You can do missile
guidance systems...
or like we say, kill
people for 12 cents a head.
Or you could make
video games, which
I thought was a much
better application
for the whole thing.
What went on at
Atari from the very beginning
was, basically, that
the engineers are
going to drive this company.
Because they weren't
just engineers.
They were creative guys.
They're like musicians,
or movie directors.
They're artists.
Through
luck, or providence, or both,
they ended up with this
department of game designers
that became this
dream team at Atari.
These guys who made all of
these classics... Tempest,
and Asteroids, and Centipede,
and Gauntlet, and, you know,
think of a game.
The
culture was these guys
do what they want to do.
One day, I was standing in
the men's room, at a urinal,
and I looked down, and I saw a
pair of bare feet next to me.
And I look, and here is a
guy wearing a pair of shorts,
and nothing else.
And I said something.
And they said, oh
yeah, that's so and so.
He's a great engineer.
He doesn't like to wear clothes.
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