13 Demons Page #3

Synopsis: Gary, and his friends who are into gaming, renaissance fairs and various unsavory vices, stumble across a rare, medieval board game called "13 Demons." They discover the game has a dark history and was banned from most countries long ago for strange and mysterious reasons including unexplained deaths attributed to the game. The object is to free the Realm of Darkhaven from the 13 Demons of the Apocalypse. They chalk it up to urban legend and decide to play, what they don't know is that the 13 Demons presently walk the Earth disguised as humans. Slowly, the game consumes them, seducing them into believing they are "The Golden Paladins," and are on a holy mission to save the world. But when the news reveals a number of local deaths caused by tree branches, baseball bats, hammers, etc. from assailants adorned in body armor, the thin line between reality and fantasy is shattered and the horrific realization that they are in way over their heads sets in. "Exhilarating, this ain't no Dungeon
 
IMDB:
3.1
Year:
2016
80 min
97 Views


- Golden paladins

quickly approach

the miscellaneous

bookkeeper of Vesbin.

- You approach a

wounded minotaur

in the shrouds of Crell.

- A centurion guards the path.

You must fight the centurion.

- 30 crystalline water pieces.

- Golden paladin must

enter the Efrin wilderness.

- You approach two trolls

guarding the bridge.

- This don't make any sense.

- This is weird.

- I know, this game is so lousy.

- After taming the

shrewd beast of Borthank.

- They come across

burnt Willow tree,

currently still on fire.

- Retrieve five jubles

after the beggar Springs.

- The magical minstrel tells

you the parable of the sower.

- The blistered masses of buck?

- You've reached the forbidden

city of the mud people.

- You get the dagger of honor.

- This Ruby-encrusted Griffin.

- Flacid pilgrims of Glovert.

- The kind gentleman

gently offers you a voucher

at the drunken druid inn.

- He wonders if they are tired

and would like to

stay for the evening.

- Retrieve five liams against

the forkwill and wait.

- The blood bathers

captured the Duke's wife.

There is a bounty.

400 gold crowns.

- The Maxwolf of Freydor?

- To accept the

challenge, roll the die.

- Roll dice.

- I must slay you, you

three-titted harpee!

Oh, god.

Son of a b*tch.

- I was waitin' on this one.

- I said that before, you

can't go through the trees.

- Am I doing this wrong?

- Apparently, you go

into another monster.

- No, we are the paladins.

We cannot join forces with a

monster, anything like that.

- Is that right, I don't know.

- I get why this is banned, man.

- Son of a b*tch.

F*** this game.

- The book smells way better

than the game though, man.

- Old burned book smell.

Like that one book where

they burn all the books.

- Burned leaves.

- It's like just like

f***in' burned leaves, man.

Just like burned leaves.

- I'm kinda gettin' in

to this sh*t.

I think it's fun, right?

I told you.

- Aw, this game's ridiculous.

- It gets a little addicting.

- Dude, I got a six.

- Ha!

- That's what I'm

f***in' talkin' about.

- There we go.

- Roll the die.

- You need to destroy the

doomsday clock, said the bard.

- You encounter the

prince of Athels.

- Four hundred gold

crowns goes to you.

- The morning star

of earthquakes.

- You encountered the

raging Rockman of Forthank.

- I won the shield of strength.

- The thunderquaker.

- Dude, the brass cummerbund.

- The unbreakable

Clay jar of Jarek.

- You will approach the

golden beetle chair.

- The old hag offers

you 40 krugers.

- The Baker's girl rewards

you with three sweet cakes.

- Entered into the

valley of horsemen.

- The maiden thanks you for

decimating the juggernaut.

- The chisel of Mangorge.

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Daniel Falicki

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Submitted on August 05, 2018

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