Thirteen Ghosts Page #3

Synopsis: A state-of-the-art remake of the classic William Castle horror film about a family that inherits a spectacular old house from an eccentric uncle. There's just one problem: the house seems to have a dangerous agenda all its own. Trapped in their new home by strangely shifting walls, the family encounters powerful and vengeful entities that threaten to annihilate anyone in their path.
Genre: Horror
Year:
2001
589 Views


The team straps Damon and Kalina to some car wreckage.

ASSISTANT (V.O.)

(on headphones)

All teams in position, Mr.

Kriticos.

CYRUS:

Excellent... set up the transmitters.

Cyrus turns away from them as he slips on a pair ofghost glasses. The rest of the team around the

graveyard do so as well.

(CONTINUED)

THIRTEEN GHOSTS -Rev. 10/27/00 7.

4 CONTINUED:
(3) 4

Cyrus starts to climb a wall of cars for a better viewof his battlefield.

RAFKIN:

(calling after him)

Wait a minute! The Breaker's number

twelve! You said we needed twelve!

CYRUS:

Yes, and then one more. I

thought you were psychic.

RAFKIN:

You know it doesn't work like

that -

5 EXT. TOP OF CAR PILE 5

CYRUS:

We haven't got the time to

argue...

(into microphone)

Now bring in the bait!

Nearby, a silver tanker rolls into the canyon of cars.

RAFKIN:

(into mike)

We never needed bait before -

ON CYRUS:

CYRUS:

(into mike)

Insurance. I can't afford to lose

this one.

6 EXT. AUTO GRAVEYARD -NIGHT 6

A TEAM MEMBER opens the truck's valve: Huge streamsof blood gush out from both sides, via two nozzles,

flooding the area around the cube. Rafkin's jaw drops.

ON Cyrus, smiling.

CYRUS:

Power up the cube!

Somewhere a switch is thrown and the cube lights up. The

symbols etched on its surfaces glow a brilliant green.

(CONTINUED)

THIRTEEN GHOSTS -Rev. 10/27/00 8.

6 CONTINUED:
6

CYRUS:

(into mike)

Base. Start transmitting.

RAFKIN (V.O.)

(over headset)

But we haven't recalled the teams

yet. They'll be stuck out therewith -

CYRUS:

(into mike)

Just start the transmission!

7 INT. SUBURBAN 7

TECH:

You heard the man. Start

broadcasting the spells -

Another tech flips a switch, rolling a reel-to-reel deck.

We BOOM OUT the door TO the antenna, and hear a HIGHFREQUENCY

WHINE, mixed with the sound of repetitiveCHANTING. Spells being read, over and over in Latin.

8 EXT. CENTER OF AUTO GRAVEYARD 8

Deep inside, at the sound of the CHANTING, there comesanother ungodly HOWL, angrier than before.

WITH TEAMS:

Along the perimeter, placing the amplifiers, shockinstantly registers with the teams when they realize thetransmission has begun, leaving them exposed.

9 EXT. TOP OF CAR PILE 9

Somewhere near Cyrus there's an angry HOWL. Cyrus turnsand looks out over the auto graveyard, smiling.

CYRUS:

(under his breath)

Come out, come out, wherever you

are...

(CONTINUED)

THIRTEEN GHOSTS -Rev. 10/27/00 9.

9 CONTINUED:
9

TEAM TWO LEADER (V.O.)

(on headset)

We've got movement, Cyrus, heading

south -

We hear a CRASH of METAL and, on the headset, a confusion

of SCREAMS.

WITH RAFKIN:

The screams of the men fill the air.

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Robb White

Robb White III (June 20, 1909 – November 24, 1990) was a writer of screenplays, television scripts, and adventure novels. Most of the latter had a maritime setting, often the Pacific Navy during World War II. White was best known for juvenile fiction, though he has proven popular with adults as well. Nearly all his books are out of print; nevertheless, White has a devoted following among baby boomers, many of whom were introduced to him through inexpensive paperbacks available in American schools in the mid-20th century. more…

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Submitted on August 31, 2016

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