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Let your web site or even a simple HTML page be more attractive with a superb effect that makes your messages fly from the fire! You are able to use virtual fire for generating words and you can move words in any direction! You don't even need to know Java or HTML. You just customize the applet with the visual interface and you get what you need.A feature-rich applet previewer gives you opportunities to change the parameters of text, style of fire, and more without any Java or HTML programming knowledge. The applet previewer allows you to view your work as you change the applet parameters. Adding a little life to a static and motionless picture will enhance any project. The zip file contains the Java applet (the applet size is 15 KB), an applet previewer, descriptions of parameters and examples of applet customizing. A very user friendly interface helps you to satisfy the requirements of your site. Use the applet to announce news and link to other pages, to create a unique congratulations and advertisement, that will be striking evidence of your own style. You can considerably enhance the site without much effort. Note that the software doesn't integrate itself to the operating system. It doesn't change your system's configuration or your files in any way. Rate Script | Read Reviews | Write Review | Email Script | | Article Rating: |  |  | | Price: | $19.95 |  | | Version: | 1.2 |  | | Platform: | Linux - Unix - Windows |  | | Date Added: | Thursday, Apr 20, 2006 |  | | Last Updated: | Tuesday, Apr 25, 2006 |  | | Visit Website | | | This is an implementation of a meshwarping algorithm, using polygon scan conversion with texture mapping to produce the warped image. On release of the mouse button after modifying the position of a vertex, the four affected polygons incident on the modified vertex are rendered with a relatively standard Bresenham incremental scanline conversion algorithm, using the initial fixed grid polygons of the image as textures to be mapped onto the new polygons. The algorithm is lossy, in that the texture mapping does not integrate areas of the source textures to produce pixel values. The texture mapping is also prone to distortion along the edges of adjacent polygons, which can produce unrealistic results. Vertex adjustments are reversible and idempotent. Ultimately, it's more toy than serious graphics tool...but fun nonetheless. Rate Script | Read Reviews | Write Review | Email Script | | Article Rating: |  |  | | Price: | Free |  | | Version: | - |  | | Platform: | All |  | | Date Added: | Saturday, Sep 20, 2003 |  | | Last Updated: | Saturday, Mar 06, 2004 |  | | Visit Website | | | Here a perspective is achieved by removing the empty spacings between each term in the array as they tail-off into the vanishing-point 2/3rds the way up in the background. To understand this effect, think of the picture-height, when b1=60, for each term in the array: 54,48,42,36,30,24,18,12 and 6; imagine them stacked one on top of the other; to place the top left-hand corner of each pic so that you get this effect, starting from the bottom, you take ten(1/10th pixel)steps forward and one step back.. then ten steps forward and two steps back.. then ten steps forward and three steps back.. and so on in a cumulative progression. Rate Script | Read Reviews | Write Review | Email Script | | Article Rating: |  |  | | Price: | Free |  | | Version: | - |  | | Platform: | All |  | | Date Added: | Saturday, Sep 20, 2003 |  | | Last Updated: | Saturday, Mar 06, 2004 |  | | Visit Website | | |
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